Well its been an expensive month in my little corner of our universe. When I first joined my Current Alliance 3 months ago I was admitted on the condition that I immediately being a strict training course directly into their main ship of the line (take note and newbies, this is pretty normal out in 0.0 and you should embrace it!).

Thankfully I am a dedicated logi 5 pilot, with maxed out skills* so the past 3 months has been spent pretty much exclusively in Logistics ships keeping our dudes alive where I can. Usually I don’t have any problem slipping into most normal ships an alliance requests (all races all weapons systems trained to T2), in this case however our main doctrine is purely capital based, so even flying logistics, I’m missing out on a lot of fleets. But Hallelujah my training queue has almost completed. As of right now I can sit in my shiny new Archon (and do nothing but spin), with all its mods installed, and in just 19 days I will level 4 or higher in every skill which matters (at which point I will be combat ready). It’ll still be another 3 months until I have every skill required by the Corp to its proper level, but for now I am just looking forwards to getting involved in my first consensual capital combat action.
That said there is a LOT of organisation between now and my first Capital Op, but more on that later.
This will be my third capital ship trained out of the four available. My first capital train was into the wonderful Chimera, chosen simply because it was (and still is) without a doubt my favourite looking ship in the whole of eve online.  This is likely heavily influenced by the amazing Fan Video “Day Of Darkness II“, I’m no serious roll-player, but this vid always gets me going.
Then, when my Alt came to the age that it was an actual possibility, I realised that it would be amazingly useful for my alt and main to share a single carrier (or at least fly each others). As my alt was a dedicated Minmatar pilot, who already had Minmatar Battleship 5 trained (as did my main) it made an awful lot of sense for me to bite the bullet and trade in my pretty chimera for a Rough and Rusty Nidhoggure. Don’t get me wrong, the Niddy is a good looking ship in its own Minmatar way, but if were doing a looks contest, the Chimera is the gorgeous chiselled Young Sean Connery, the Nidhoggure is the rough tough bad boy Gerrard Butler (I like boobs, honest).

Sadly the latest trade in has been for the now aging Sylvester Stallone, the Archon. I mean seriously its tough as old blood boots, but the thing looks like its only half finished! I have enough cash that I may end up getting my alt a Niddy just so I can move my stuff around the universe in something better looking, its that or get the Ark (Daniel Radcliffe… Oh gods I’ll stop it now, I promise, boobs damn it).

Sadly the switchover hasn’t exactly been as easy either. When I swapped the Chimmy for the Niddy I was lucky enough to have a manufacture resident in my preferred low sec system who sold pre-fitted Carriers on contracts. I just jumped the Chimmy out, striped my travel fitting off, put the hull on contracts and waited 48 hours for it to sell. Then I bought the Niddy, tweaked the fitting (read fitted all cap mods), and jumped back home again. Easy. This time things haven’t been as smooth. First and foremost buying a combat fitting turns out to be a lot more expensive than 5 Cap Rechargers 6 Capacitor Power relays. I currently have 6 completely different fittings I need to purchase, as well as 20-30 modules which need to be stored in the ship encase we need to do the old switcher-roo mid-fight.
Between the cost of the fits (faction and dead space kit is standard where I live), the fact that carriers gained about 4-500 Million Isk in value since I last bought one, and “HOLY FUCKING SHIT STICK BATMAN, FIGHTERS COST A LOT”, its been a painful experience.  Don’t get me wrong I can afford to lose 5-6 of these before I’m bankrupt, I’m not about the break the golden rule of eve online here, but even having a fifth of your isk value invested in a single combat ship isnt something I’ve done since I was a fresh player in the game. As a result of seeing a large chunk of cash come out of my main wallet, I have done a little universal spring cleaning to generate some cash. Turns out I had a 4bn isk in assets I never fly anymore (Macharial, Orca, Hulks and Tengu). Which has generated enough instant cash to make me feel a bit better about the purchases.
Perhaps this is a good time to explain what an obsessive compulsive bastard I am? You see I have four main Characters I play:
  1. The Main (0.0 fighter extraordinaire)
  2. The Trader (main accountant and isk holder, also mines in a dire stretch)
  3. The Alt (Makes money through any shooty means, incursions, missions, FW etc)
  4. The hauler (no skills except for moving things and lighting cynos)
The Trader holds pretty much all of my liquid isk, and uses it as capital to invest in my many schemes. The Main char gets paid a salary of 300m isk per month to buy new ships and resupply old. But any additional outgoings from the Trader Char to any of my characters is placed in a debt spread sheet to be paid back into the trader account whenever another account makes some money. As result my trader keeps a steady level of isk in its wallet, slowly increasing as its investments mature and return. Every so often (generally when a wallet gets to fat on The Alt), I will deposit all the cash made across all the characters back into The Traders wallet to give it a little boost in investment cash.
For example with my current expenditure I had 600m saved up on the main for PvP ships. The Trader then lent the main 1bn to cover the purchase the Hull. The hauler already had 1bn saved up from FW exploits, and so was also lent an additional 500m from the trader to cover the Fitting costs. As a result the next 1.5bn made by any of my accounts (in this case by selling their old ships), will be paid directly to the Trader to nullify the debt.
I did mention was anal right? What can I say?

Hopefully the result of this will be something bigger than a Battle Cruiser to fly in combat. Quite a lot bigger in fact. Its been more than a year since I flew a Battleship into combat; sadly my old alliance was desperately short of logistics pilots. As a result I was always either in a Logi ship, or on the rare occasions I could fly combat, we didn’t have enough Logi to bring anything bigger the BC’s, but that’s a story for another time. Ah well, lets hope I don’t lose it to quickly!
Flying a little bit suspect I think,
*Seriously a tip for any pilot who hasn’t done it already, train into logistics ships. Max out the skills if you can (logistics Ships 5 is a bare minimum requirement btw), every alliance and every corporation wants more logistics pilots, you really wont waste you time.

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